{"author_name":"grayhaze","cat":"LD #29","comments":[],"epoch":1398593940,"likes":3,"metadata":{"p_key":"31189","p_author":"grayhaze","p_authorkey":"23957","p_urlkey":"66679","p_title":"Time to die, Bob","p_cat":"LD #29","p_event":"LD29","p_time":"1398593940","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"23957","us_name":"grayhaze","us_username":"grayhaze","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I took a bit of a detour and added some background animation, along with an easy first level to demonstrate the concept. I also knocked Bob&#8217;s teeth out, as my wife didn&#8217;t like them. Poor Bob.<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/d3j5vwomefv46c.cloudfront.net\/photos\/large\/850280824.gif?1398600703\" alt=\"\" width=\"320\" height=\"240\" \/><\/p>\n <p>I still need to actually make Bob drown, but that should be pretty straightforward now I have the level set up. The sky above the water actually has collision detection on it, so all I need to do is start a timer when Bob stops colliding with that area and freeze or reset it\u00a0if he comes back to the surface. He also needs to go purple over time.<\/p>","time":"April 27th, 2014 5:19 am","title":"Time to die, Bob"}