I AM IN
I wanted to wait for the new site to be up before this post.
However… I am too impatient.
I am very excited for this one. Hopefully, I will be making a simple 3D game, with some sort of model loader. As always
I will be making the engine during the 48 hours.
What I will be using:
Code:
- Typescript
- HTML5
- WebGL
- The WebGL Reference card, and possibly other tutorials
- Visual Studio Code
- WampServer – (to host a local server during development)
Graphics:
- Photoshop
- Autodesk Maya
Sound:
- SFXR
- FamiTracker
- Possibly the sound editor in Pico-8 (which you should get…. Right now!)
I am very excited for this one. Partly because I have never made a full web game before.
However, I am fairly confident as I have gotten my head around typescript for the most part, and have been using OpenGL for a long
time and WebGL is not that different.
I actually thought the Ludum Dare was in 3 weeks, but apparently it is just under 2. So thats great!! ๐
Thanks for being an awesome community, and a super big thanks to our god Mike.
-Ned Boulter
EDIT:
After spending the whole of this Saturday battling with typescript and modules, and confusion.
I have decided to do the Ludum Dare in C++, this is slightly easier, as I am more familiar with c++.
However it will definitely still be a challenge!
I will be using OpenGL, Glad, LoadPNG, OpenAL soft