I AM IN

I wanted to wait for the new site to be up before this post.

However… I am too impatient.

 

I am very excited for this one. Hopefully, I will be making a simple 3D game, with some sort of model loader. As always
I will be making the engine during the 48 hours.

What I will be using:

Code:

  • Typescript
  • HTML5
  • WebGL
  • The WebGL Reference card, and possibly other tutorials
  • Visual Studio Code
  • WampServer – (to host a local server during development)

Graphics:

  • Photoshop
  • Autodesk Maya

Sound:

  • SFXR
  • FamiTracker
  • Possibly the sound editor in Pico-8 (which you should get…. Right now!)

I am very excited for this one. Partly because I have never made a full web game before.

However, I am fairly confident as I have gotten my head around typescript for the most part, and have been using OpenGL for a long
time and WebGL is not that different.

I actually thought the Ludum Dare was in 3 weeks, but apparently it is just under 2. So thats great!! ๐Ÿ˜€

Thanks for being an awesome community, and a super big thanks to our god Mike.

-Ned Boulter

 

EDIT:

After spending the whole of this Saturday battling with typescript and modules, and confusion.

I have decided to do the Ludum Dare in C++, this is slightly easier, as I am more familiar with c++.

However it will definitely still be a challenge!

I will be using OpenGL, Glad, LoadPNG, OpenAL soft