Too… much… work…

Hey, 35 hours(I might have this wrong) into the compo and I’ve only slept for 5 (-_-‘)zzZ

But I got so much work done, most of it is engine wise though, so not much to show off.

Except crab people:

Screenshot 2014-04-27 13.51.48

Actually, looking at the last picture I posted, I have done quite a bit.

I’ve made the world prettier by making it random blues. The floor also occasionally has sunken forts on it.

I’ve added a radar for locating enemy ships (only works in operated by someone)

I’ve add docking ports for boarding other vessels, whether it be fore malicious intents or not.

Added a pump to remove water so that humans don’t suffocate when the hulls been breached (happens way to often).

Added medbay.

Added complex intercrew fighting mechanics (not really, they kinda just ‘hit’ eachother)

Now, the most complex thing I’ve added is AI. AI’s pretty difficult, because ships require crew to move around. So I, having no experience in coding multi-body AI’s, made the AI in one hour. No jokes. Still not sure how I did it cause I was spaced out at the time, but it works. So now ships will move about randomly till you come near them, in which case they start keeping their distance and firing cannonballs.

 

Another huge thing I add: Customization! Well, it was always there, just didn’t have a fancy gui or anything.

Screenshot 2014-04-27 14.02.56

Everything either costs scrap or rubble. Scrap is used to make the metal things. Rubble is used for general purpose construction. Rubble will, at somepoint, regain hp over time if it has been damaged.

Hoped you enjoyed reading!

Comments

Asmageddon
27. Apr 2014 · 18:44 UTC
That looks really nice save for the awful programmer art. Sorry for the weird request but if you could, message me on twitter when it’s done, I’m @asmageddon_, if you don’t mind.