{"author_name":"BMacIntosh","cat":"LD #29","comments":[],"epoch":1398574200,"likes":2,"metadata":{"p_key":"31279","p_author":"BMacIntosh","p_authorkey":"15030","p_urlkey":"66770","p_title":"Screenshot #3: Well that escalated quickly","p_cat":"LD #29","p_event":"LD29","p_time":"1398574200","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"15030","us_name":"BMacIntosh","us_username":"\/author\/bmacintosh\/","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>As the first full day draws to a close, my game is looking significantly more fleshed-out.<\/p>\n <p>What began as a simple, arcadey diving game that had you harpooning fish has now acquired a pretty well-featured conversation system, with state data and branching based on conditionals or player responses. \u00a0It was a lot of fun to implement. \u00a0Plus, still a full day tomorrow to creep some more!<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/www.brianmacintosh.com\/projects\/ld29\/screen3.png\" alt=\"\" width=\"559\" height=\"378\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/feature-creep\/\" rel=\"tag\">feature creep<\/a><\/p>","time":"April 26th, 2014 11:50 pm","title":"Screenshot #3: Well that escalated quickly"}