{"author_name":"Heretique","cat":"LD #29","comments":[],"epoch":1398571320,"likes":1,"metadata":{"p_key":"31289","p_author":"Heretique","p_authorkey":"0","p_urlkey":"66780","p_title":"Some progress\u2026","p_cat":"LD #29","p_event":"LD29","p_time":"1398571320","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I made some really good progress until now, managed to have some really simple enemy AI in place using Astar for pathfinding. I&#8217;ve managed to add most of the code skeleton (state manager, ui manager, ai entities, player control). I&#8217;m really confident that I can finish the coding part by noon and use the rest of the time to replace the mockup prefabs that I&#8217;m using with new props that I&#8217;ll create in Blender.<\/p>\n <p>Here&#8217;s a sample&#8230;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Progress1.gif\"><img class=\"alignnone size-medium wp-image-349490\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Progress1-300x243.gif\" alt=\"Progress1\" width=\"300\" height=\"243\" \/><\/a><\/p>\n <p>A build can be found here:\u00a0<a title=\"Burrowed Time\" href=\"https:\/\/dl.dropboxusercontent.com\/u\/17948586\/Burrowed%20Time.html\" target=\"_blank\">Burrowed Time<\/a><\/p>\n <p>The controls are WASD or arrow keys and SPACE to burrow\/unburrow. While burrowed the enemies won&#8217;t follow you. For now only enemy death is implemented and spawning is not well implemented either.<\/p>\n <p><strong>Update<\/strong>: I have some issues with the animated gif in the post, for some reason it doesn&#8217;t play automatically, click on it to see the animation.<\/p>\n <p>&nbsp;<\/p>","time":"April 26th, 2014 11:02 pm","title":"Some progress\u2026"}