Time to quit again. POSTMORTEM.
29 hours has past and Im bored without forces, without a game… Officially I quit.
So… Boring? No game? Nothing? WHY!!?
I hope that this postmortem can answer some reasons why I fail AGAIN a Ludum Dare.
POSTMORTEM
_ Not prepared to prototype fast
At the time that LudumDare began, I had nothing to get started, nothing to prototype the idea as fast as posible.
So when I came with an idea, I spend like 17 hours “writing” code before being even close to try the idea.
Thrust me when I say: That approach let you bored and powerless, VERY FAST.
Maybe in the begining was bored ’cause I was unable to test nothing!!! Fu******** horrible!!!
_ Background
That’s my 4th LudumDare, also I participated in 2 GGJ… GGJ2012: passed, LD24: passed, GGJ2013: passed, LD27: passed, LD28: fail, LD29: fail
WHY I FAIL THE LAST 2 JAMS!???
In the other jams I begin with a well-tested and used game engines! Flash, Flashpunk, SebaGames(friend’s engine), Unity3d, NOTHING, NOTHING!
Wait, wait! I used a toolkit (both SDL based) but they are a “bit low level”.
Both times I couldnt write all the necesary code to start writing the real game!
Conclusion here, again I get bored both times by not making a game…
_ Why the change?
That maybe will sound a bit ::hippie:: => These game engines wasnt Free Software!
Wait, wait, again! With free I dont say “free of cost” => I say “do whatever you want with this thing!”.
> Flash depends on an awful nonfree pluggin.
> SebaGames depends on an awful nonfree framework (.NET).
> I like Unity3d, but I cant develop under GNU/Linux… WHY??
So, I say: ok, lets program in Python/Pygame, and Perl/SDL! They are free, blah, blah, blah, blah… **epic fail**
They arent supposed to be a non-pro solution, at least no for a Jam… And they arent supposed to be a pro solution, even in a long-term development!
But wait!!! Developing really free games, are so hard? Well… You have HTLM5, C++/SFML, why not Scratch or Bennu! But programming games is always hardcore stuff.
But, again, there is something comparable with the Flash/Unity framework that is free? I hope so (?), but I dont think so…
_ The future.
My experience with Perl was amazing, now is my favorite lang to write games hehehe! But I need a good backend!!
The next time I will be with a well-tested backend, and I will enjoy the LudumDare at the way that deserve it!!
_ Advice.
Be prepared, or you will get bored!
Tags: postmortem
I admire you even more for writing your experiences after all.
Making your own game engine has the benefits of everything working the way you like it to. And templates… well, not spend time doing reiterative works, like asset management, setting everything up… stuff.