{"author_name":"micdoodle8","cat":"LD #29","comments":[],"epoch":1398570720,"likes":2,"metadata":{"p_key":"31296","p_author":"micdoodle8","p_authorkey":"36649","p_urlkey":"66787","p_title":"Some More Progress","p_cat":"LD #29","p_event":"LD29","p_time":"1398570720","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"36649","us_name":"micdoodle8","us_username":"micdoodle8","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p style=\"text-align: center\">I&#8217;ve made some more progress over the last several hours. I now have randomly\u00a0generated caves with enemies and progressively harder levels accessed through wormhole-type things. You are able to fire a beam which damages enemies, fly using a jetpack, and shield yourself from damage (all unlockable abilities). Just need to implement a UI system, improve enemy AI, create sounds, and compose music&#8230; I&#8217;m hoping my schedule works out in my first Ludum Dare.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/progress3.png\"><img class=\"alignnone size-large wp-image-349469 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/progress3-550x309.png\" alt=\"progress3\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/progress3-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/progress3-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/progress3.png 1280w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"April 26th, 2014 10:52 pm","title":"Some More Progress"}