{"author_name":"Garrett Hoofman","cat":"LD #29","comments":[],"epoch":1398565560,"likes":2,"metadata":{"p_key":"31319","p_author":"Garrett Hoofman","p_authorkey":"4043","p_urlkey":"66810","p_title":"Some interactivity","p_cat":"LD #29","p_event":"LD29","p_time":"1398565560","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"4043","us_name":"Garrett Hoofman","us_username":"gambitsunob","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/Xqt4xUwbZqg?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>&nbsp;<\/p>\n <p>Still have a couple of glitchy moments here and there with the collision detection, but it&#8217;s better. The artwork, is programmer art for sure, but I&#8217;m decently happy with it for now.<\/p>","time":"April 26th, 2014 9:26 pm","title":"Some interactivity"}