{"author_name":"sputnikgames","cat":"LD #29","comments":[],"epoch":1398564720,"likes":0,"metadata":{"p_key":"31321","p_author":"sputnikgames","p_authorkey":"37026","p_urlkey":"66812","p_title":"Game Progress: Concept Done","p_cat":"LD #29","p_event":"LD29","p_time":"1398564720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"37026","us_name":"sputnikgames","us_username":"sputnikgames","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p><img class=\"aligncenter\" src=\"http:\/\/sputnikgames.com\/wp-content\/uploads\/2014\/04\/sputnikgames-ludumdare48-mark-andrade-progress-001.jpg\" alt=\"\" width=\"731\" height=\"548\" \/><\/p>\n <p>I&#8217;ve settled on a physics game with a &#8220;beneath the surface&#8221; streets theme. \u00a0Here\u00a0are\u00a0the quick sketch ideas. \u00a0Basically it&#8217;s a knock the rats off\u00a0it&#8217;s pipe\u00a0perch puzzler. \u00a0Because I&#8217;m\u00a0still\u00a0new to Phaser and HTML5\/Javascript\/TypeScript I&#8217;m not sure if I&#8217;ll have time to make a level editor. \u00a0Only because I don&#8217;t know the best way to import a level. I think it&#8217;ll be hard coded 5-10 levels. \u00a0If the game turns out to be good I&#8217;ll make an editor and create 50-100 levels or something.<\/p>\n <p>Next post\u00a0should have a link to the game as it progresses. <a href=\"http:\/\/www.twitter.com\/sputnikgames\">@sputnikgames<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game-progress\/\" rel=\"tag\">game progress<\/a><\/p>","time":"April 26th, 2014 9:12 pm","title":"Game Progress: Concept Done"}