Progress Report 5: Dirty Piles
Hello, all! I hope you’re having a good time coding in whatever time zone you’re in. I took a break for several hours this afternoon, but now I’m back, and I’ve added a new mechanic to my digging game: dirt piles! Exciting, huh? ๐

Now, when you dig holes, you now receive piles of dirt that you have to manage. They stack in piles of 3, but you can not access the tiles that they cover. You can also put dirt back into holes.
You can also rearrange treasures* that you dig up. This will come into play when I (hopefully) implement a bag to take items to the shop.
This new element of having to manage your space will make the game more tense when there is a time limit.
Good luck everyone!

