Fortunately the Science Team brought a spare…

I’ve got a playable build of my game so far, available here:

http://ricefrog.com/LD29/SplashEuropa.html

In your amphibious ship you have to dodge bobbing icebergs on the melted moon of Jupiter, Europa.

Your jets are weaker than both gravity (in the air) and buoyancy (in the water) so you can’t help but move in a wave pattern… you use your up/down jets to influence the wave.  Pretty pleased with the basic feel so far.

SecondScreenShot

Death is fairly common, so I’ve kept the retry loop extremely short, but not quite so short as my LD28 game where the players complained it was so fast they got confused about whether they won or lost.  You’ll go through a lot of ships. Fortunately the Science Team brought a spare…

I had the basics working a while ago, but there were too many ways to basically cheat.  I’ve closed the gaps, and now I think you have to participate in the game I want you to play in order to win.

Next up, core mechanic 2!  Hopefully they pair well together…

Ideally I’ll finish that tonight, and get a head start on tomorrow’s tasks of sound and polish.

 

Comments

psychopsam
27. Apr 2014 · 02:41 UTC
I really like this. Kinda flappy but the bobbing is perfect. Makes for a completely different game. Well done so far.