{"author_name":"TheExGenesis","cat":"LD #29","comments":[],"epoch":1398559260,"likes":0,"metadata":{"p_key":"31364","p_author":"TheExGenesis","p_authorkey":"34541","p_urlkey":"66855","p_title":"And so ends the first day","p_cat":"LD #29","p_event":"LD29","p_time":"1398559260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34541","us_name":"TheExGenesis","us_username":"theexgenesis","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/ss4.png\"><img class=\"alignnone size-medium wp-image-348943\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/ss4-300x195.png\" alt=\"ss\" width=\"300\" height=\"195\" \/><\/a><\/p>\n <p>Here I stand, after nearly 15 hours of work, with what I hope can be called a game by the end of tomorrow. A lot of things could&#8217;ve gone much better, and a lot of them could&#8217;ve gone worse! I spent WAY too much time bug fixing and tweeking movespeeds and the likes. I spent around 3 hours looking online for solution to problems which turned out to be spelling mistakes, but I&#8217;m happy ^^ I was productive today!<\/p>\n <p>What I&#8217;ve done so far:<\/p>\n <ul>\n <li>Basic movement<\/li>\n <li>Gliding<\/li>\n <li>Wall grabbing\/ Jumping<\/li>\n <li>The Title!<\/li>\n <li>Fake lighting, although it&#8217;s what I want<\/li>\n <li>Death<\/li>\n <li>The\u00a0mainlevel design<\/li>\n <li>Performance optimization<\/li>\n <\/ul>\n <p>I had planned to do some sort of modular dungeons with enemies or puzzles in them, but I just settled with the exploration objective. Getting to the bottom without getting hurt so you can escape. I&#8217;ve spent way too much time researching how to do things rather than doing them. Guess it&#8217;s something that goes away with experience so I&#8217;m hoping next time it&#8217;ll flow much more easily.<\/p>\n <p>What&#8217;s ahead of me:<\/p>\n <ul>\n <li>Music<\/li>\n <li>Sound effects<\/li>\n <li>Proper Tiling<\/li>\n <li>Better player sprites<\/li>\n <li>Level design tweeking<\/li>\n <li>Winning condition<\/li>\n <li>Splash screen<\/li>\n <li>Logo<\/li>\n <li>General graphical improvement<\/li>\n <li>Anything I&#8217;m not recalling right now, it&#8217;s 4am.<\/li>\n <\/ul>\n <p>Anyway, thanks for reading. See you all tomorrow!<\/p>","time":"April 26th, 2014 7:41 pm","title":"And so ends the first day"}