{"author_name":"alwaysinbeta","cat":"LD #29","comments":[],"epoch":1398557280,"likes":1,"metadata":{"p_key":"31386","p_author":"alwaysinbeta","p_authorkey":"9420","p_urlkey":"66877","p_title":"Day one","p_cat":"LD #29","p_event":"LD29","p_time":"1398557280","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"9420","us_name":"alwaysinbeta","us_username":"alwaysinbeta","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/ld29-update.png\"><img class=\"alignnone size-full wp-image-348846\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/ld29-update.png\" alt=\"ld29-update\" width=\"433\" height=\"435\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Time to call it a night. After struggling with the unnecessarily complex code I wrote initially, I&#8217;ve finally got something vaguely playable with some basic art. Will require lots of work on the gameplay to make it fun, some sfx and animations\/gfx polish. Oh and a name would help.. .<\/p>","time":"April 26th, 2014 7:08 pm","title":"Day one"}