24h Check-In

Admittedly, it was a bit of a slow day. I’ve been kind of burnt out from real life (and real life still is going on!) and it may have carried over despite the fact that I was pretty excited for this Ludum Dare. On top of that, I decided to tackle one of the bigger AI coding things pretty early; this was so I could gauge whether or not I could finish the project in good time. I ended up sort of crawling along.

That being said, I’ve made SOME progress and after toying with the little tech demo I have, I’m very pleased. Its still pretty bare, but I do think I’m on to something great here. And that means I can hopefully focus on simpler stuff as I head down the stretch. If I can get and maintain some momentum, I think I have a chance of knocking this bad boy out. CAN I MAKE IT?!

You can play with the tech demo a little bit here (you can click to drop more turkeys too):

http://www.stencyl.com/game/play/26060

The debug drawing takes away from the suspense a little, but technically speaking it might be cool to see what’s going on.