{"author_name":"microapple","cat":"LD #29","comments":[],"epoch":1398556140,"likes":0,"metadata":{"p_key":"31394","p_author":"microapple","p_authorkey":"36045","p_urlkey":"66885","p_title":"Progress Report","p_cat":"LD #29","p_event":"LD29","p_time":"1398556140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"36045","us_name":"microapple","us_username":"microapple","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Work has been going pretty well! (On my first Ludum Dare ever&#8230;) Haven&#8217;t had as much time to work on this project as I&#8217;d like, but things are coming together.<\/p>\n <p>I still have a *lot* of stuff I&#8217;d like to implement, so now the concern is just time (and art ability). I also\u00a0have many aspects of my core game mechanic that I&#8217;m in the process of creating.<\/p>\n <p>My plan now is to finish as many of the core game mechanics as I can, do another art pass to clean up some animations \/ pixel art, and then add my &#8220;reach goal&#8221; mechanics.<\/p>\n <p>&nbsp;<\/p>\n <p>Here&#8217;s to hoping I can pull off a fraction of that in the next couple hours&#8230; \ud83d\ude00<\/p>\n <p><img class=\"aligncenter\" src=\"http:\/\/imgur.com\/VqvWlyj.gif\" alt=\"\" width=\"610\" height=\"343\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>BTW, the title I&#8221;m going for is &#8220;You Must Break Things. &#8221; just to give you an idea of what vision I have for the core gameplay.<\/p>","time":"April 26th, 2014 6:49 pm","title":"Progress Report"}