Tricky, tricky, tricky

Making platformers is kind of hard when you are not dealing with tile maps and bounding boxes, but physics objects and bounding polygons. I might have bitten more than I can chew. Especially on the monster AI department. Needs two raycasts: for avoiding falls and to turn on obstacles. Also have to figure out the idiosyncrasies of Construct 2. I’m sure there’s a way to do everything, it usually is just easier to code those things. But Construct 2 keeps things orderly.

At least the game looks kind of pretty and the lighting worked out fine. Drawing tablet and Krita have been amazing so far.

arghh

Comments

alvarop
26. Apr 2014 · 23:42 UTC
Nice atmosphere.