halfway there
I have to say, this has been an exciting 24 hours. I settled fairly quickly last night on a game concept which I was extremely happy with, only to find that I was having immense trouble actually getting the very menu-navigation intensive gameplay to look/feel intuitive. I ended up cutting a lot of content for the purposes of streamlining the final product that people have to play. Anyhow, I’ve got something which I feel comfortable calling done on a mechanical level, now it’s just a matter of figuring out ways of making the whole thing look and feel a little better. Screen shake and particle effects, here I come.
Here’s a screenshot of progress, by the way:
It’s a game about keeping trapped miners from losing all hope of ever getting rescued. I’m pretty sure that the mechanics are a lot more luck-based than skill/strategy based, but the moment to moment gameplay has proved interesting and engaging for both me and my cousin, which I think is a good sign.
