{"author_name":"Osgeld","cat":"LD #29","comments":[],"epoch":1398553860,"likes":0,"metadata":{"p_key":"31421","p_author":"Osgeld","p_authorkey":"828","p_urlkey":"66913","p_title":"Change of plans","p_cat":"LD #29","p_event":"LD29","p_time":"1398553860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"828","us_name":"Osgeld","us_username":"osgeld","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>my game is becoming a jumbled nightmare and I dont even have core gameplay in yet, Im not here trying to be the most leet programmer in the compo, I just do these for\u00a0 fun.<\/p>\n <p>Now I can put up with a lot of pain and headace and hard thinking, but this is not turning out fun for me. Therefore I am going to start over with a simple minesweeper game written in Applesoft Basic for the apple II.<\/p>\n <p>Its not the most inspired thing ever I know, but it will allow me to have some fun, while still being able to turn something in.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/fun\/\" rel=\"tag\">fun<\/a><\/p>","time":"April 26th, 2014 6:11 pm","title":"Change of plans"}