{"author_name":"atomic_swerve","cat":"LD #29","comments":[],"epoch":1398553380,"likes":2,"metadata":{"p_key":"31433","p_author":"atomic_swerve","p_authorkey":"13374","p_urlkey":"66925","p_title":"Forerunner: Third milestone (at the halfway mark)","p_cat":"LD #29","p_event":"LD29","p_time":"1398553380","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"13374","us_name":"atomic_swerve","us_username":"atomic_swerve","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Hey all!<\/p>\n <p>I&#8217;m back with another development GIF (<a title=\"Forerunner Development Gallery\" href=\"http:\/\/imgur.com\/a\/ABCSC\" target=\"_blank\">also in the development gallery<\/a>):<\/p>\n <p><img class=\"aligncenter\" src=\"http:\/\/i.imgur.com\/Ho5cuR4.gif\" alt=\"Forerunner Development\" \/><\/p>\n <p>What&#8217;s going on here is, well, the actual theme in action (Beneath the Surface)! Once I replace the placeholder textures, it&#8217;ll make a lot more sense. Hopefully.<\/p>\n <p>What&#8217;s not seen on the screen is that I have a full level management system in place behind this, so I can rapidly add new environments\u00a0simply by specifying a few values\u00a0through a simple editor component. Honestly, I should probably have left this systems\/polish step until after I had some, y&#8217;know, gameplay&#8230;But I&#8217;m hoping that, with the frameworks\u00a0I&#8217;ve added and the refactoring I&#8217;ve done, the gameplay will be fairly\u00a0quick to add.<\/p>\n <p>By the way, I&#8217;d show my bugs and stuff too, except that 90% of them are seizure-inducing with the placeholder textures. There have been a lot of issues, so don&#8217;t get discouraged that I&#8217;m only showing my successful milestones!<\/p>\n <p><em>(just realized there&#8217;s 24 hours left)<\/em><\/p>","time":"April 26th, 2014 6:03 pm","title":"Forerunner: Third milestone (at the halfway mark)"}