End of the first day.

So, after starting 12 hours late, I got something alright done.

General movement mechanics are done, tiles are done, map editor is done, collisions are done, losing the game is done.

All that needs to be done now is a basic text box that tells you what’s actually going on, perhaps some menus of some description, finishing the music, and some more object & level design.

The game is generally focused on exploration – you control a robot to explore caves to find different treasures, evading touching the walls.As you continue to explore, the music should progress in complexity, as should the caves, which should gradually become harder to navigate. The further you get from the initial start point, the larger your score should get.

I’ve considered doing a proper event system & plugin loader, so you can expand upon the game fairly easily. I’ve done similar things before, so it shouldn’t be too hard to implement.

Well, I have another free day tomorrow, so it should be fairly easy to get most of that done in time.