{"author_name": "HacksawUnit", "cat": "LD #29", "comments": [], "epoch": 1398550200, "likes": 3, "metadata": {"p_key": "31470", "p_author": "HacksawUnit", "p_authorkey": "501637", "p_urlkey": "66962", "p_title": "Yippee ki yaa he yay kyaaah kayo!", "p_cat": "LD #29", "p_event": "LD29", "p_time": "1398550200", "p_likes": "3", "p_comments": "0", "p_status": "UPD5", "us_key": null, "us_name": null, "us_username": null, "event_start": "1398384000", "event_key": "22", "event_name": "LD29"}, "text": "<div style=\"width: 198px\" class=\"wp-caption aligncenter\"><img src=\"http://i.imgur.com/z9tKdyS.gif\" alt=\"\" width=\"188\" height=\"186\" /><p class=\"wp-caption-text\">Who needs a flashlight when you have muzzle flashes?</p></div>\n <p>Now that the player has a shotgun, I&#8217;ve gotten all the player mechanics I need into the game, along with some bitcrunched digitized sound-effects. Now all I have to do is make levels, put in some monsters to chase you through the caves, and make some chiptune with my GameBoy color and LSDJ. Hopefully another day will be enough.</p>", "time": "April 26th, 2014 5:10 pm", "title": "Yippee ki yaa he yay kyaaah kayo!"}