Introducing The Last Beacon (+”dissertation” about overfulfilling)

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No doubt, my wish have become reality, and I was able to overcome Hackfield! Sadly I’m not so great at designing puzzles, and it may kill the gameplay, but I’m sure you’ll enjoy the concept.

Dark story without any further explanation, arcade- and 8bit-style design, and the idea of finish a level as shooting a beam out of space. I must say I’m pretty satisfied.

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At this point, I worked an incredible amount on this game – 23 hours, and actually with a little, almost without stop! I even worry a bit of what’s waiting for after the end of the event. The most amazing fact is that actually I was tired already when I planned the idea itself, during the first hour of the announcement – and though, I was able to plan this game so carefull that finally everything went OK. But ssssh, that’s gonna be explained in the Post-mortem!!!

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Now I have only the creative work left. Almost no bugs, most of the features are added, and I’m not even planning of adding any other ingame stuff. Intermissions, text stuff, level design, playtesting, sound effect – these type of thing are left at the moment.

I was literally a zombie during the last 23 hours, not even talking about the days before, so I’m seriously and undoubtedly surprsied, how could I provide this level of performance, which is absolutely not typical from me. Anyway, you’re gonna know about that during the rating!

Thanks for keeping the soul within me on Twiter!!

– Katamori

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Tags: the last beacon