{"author_name": "zoombapup", "cat": "LD #29", "comments": [], "epoch": 1398547560, "likes": 2, "metadata": {"p_key": "31501", "p_author": "zoombapup", "p_authorkey": "0", "p_urlkey": "66995", "p_title": "Well, got a reasonably clear idea.. and some progress", "p_cat": "LD #29", "p_event": "LD29", "p_time": "1398547560", "p_likes": "2", "p_comments": "0", "p_status": "UPD5", "us_key": null, "us_name": null, "us_username": null, "event_start": "1398384000", "event_key": "22", "event_name": "LD29"}, "text": "<p>I got to bed just as the theme for the LD was announced. So I had the night to let my sleeping brain mull it over. I decided to make a sort of soft procedural art style thing using Unreal (which I&#8217;m getting to grips with a bit right now). So most of today has been spent doing 3D art and/or messing with particles and materials. Tomorrow will see the core mechanic (which will become apparent if you watch the video and see the &#8220;ping&#8221;) emerge (or not) and hopefully give me a chance to try out some behavior tree stuff.</p>\n <p>Also used DroneFX a procedural ambient music generator for the music today, but that was kind of automated <img src=\"http://ludumdare.com/compo/wp-includes/images/smilies/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" /> luckily it fits well with what I wanted.</p>\n <p><iframe width=\"500\" height=\"281\" src=\"https://www.youtube.com/embed/mv0QEtF91YQ?feature=oembed\" frameborder=\"0\" allowfullscreen></iframe></p>\n <p>&nbsp;</p>", "time": "April 26th, 2014 4:26 pm", "title": "Well, got a reasonably clear idea.. and some progress"}