{"author_name":"HybridMind","cat":"LD #29","comments":[],"epoch":1398544020,"likes":1,"metadata":{"p_key":"31551","p_author":"HybridMind","p_authorkey":"234","p_urlkey":"67045","p_title":"In the Black \u2013 Dialogs","p_cat":"LD #29","p_event":"LD29","p_time":"1398544020","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"234","us_name":"HybridMind","us_username":"hybridmind","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/InTheBlackDialog.png\"><img class=\"alignnone size-large wp-image-347836\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/InTheBlackDialog-550x411.png\" alt=\"In the Black Dialogs\" width=\"550\" height=\"411\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/InTheBlackDialog-300x224.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/InTheBlackDialog-550x411.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/InTheBlackDialog.png 799w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Finally got a rudimentary dialog system implemented. It can support up to 3 different options per screen. Also working on the general game loop \/ week phases. There is a status update portion, a player choice portion, a random event portion, and a (potential behind the scenes) week over portion.<\/p>\n <p>I&#8217;ve never built a data driven dialog choice system before so of course it is taking longer than I expected. I&#8217;m trying to stay calm though and enjoy the ride. It is fun to solve new personal problems of code design and I&#8217;ve been wanting to take a crack at some dialog stuff for awhile, so I&#8217;m succeeding there for sure!<\/p>\n <p>I also continued to flesh out the design of the game stats. Currently I&#8217;ve got the following systems in:<\/p>\n <ul>\n <li>Mine\n <ul>\n <li>profit<\/li>\n <li>danger<\/li>\n <li>efficiency<\/li>\n <\/ul>\n <\/li>\n <li>Workers\n <ul>\n <li>fear<\/li>\n <li>unrest<\/li>\n <li>happiness<\/li>\n <\/ul>\n <\/li>\n <li>You\n <ul>\n <li>greed<\/li>\n <li>compassion<\/li>\n <li>ruthlessness<\/li>\n <\/ul>\n <\/li>\n <\/ul>\n <p>I am considering not exposing the actual values to the player, but communicating them via the narrative text during the game.<\/p>\n <p>I think it&#8217;s time for dinner here soon. I&#8217;m starving!<\/p>","time":"April 26th, 2014 3:27 pm","title":"In the Black \u2013 Dialogs"}