Voxel Ducks
This is my first Ludum Dare, and I might have missed the point a bit – I’ve spent most of the day hacking around with a custom WebGL-based 3D engine.
…but it’s been fun, and at least I have a voxel duck (or 3) to show for it!
The kind of interesting thing here is that the voxels are rendered entirely in GLSL – the only “meshes” I have in this are 3 cubes (one per duck). The algorithm started off being based on this article, but is now heavily modified. Models are just .png images – e.g.

Try it for yourself (you’ll need a recent browser – I’ve only tested in Chrome), or check out the code if you’re interested.
Tomorrow, I might try and actually make a game!
