{"author_name": "jplur", "cat": "LD #29", "comments": [], "epoch": 1398542700, "likes": 1, "metadata": {"p_key": "31579", "p_author": "jplur", "p_authorkey": "1066", "p_urlkey": "67073", "p_title": "Quick and dirty level editor.", "p_cat": "LD #29", "p_event": "LD29", "p_time": "1398542700", "p_likes": "1", "p_comments": "0", "p_status": "UPD5", "us_key": "1066", "us_name": "jplur", "us_username": "jplur", "event_start": "1398384000", "event_key": "22", "event_name": "LD29"}, "text": "<p>You can draw static or dynamic boxes with the mouse  which alters the current level.   It&#8217;s as simple as I could make it, but once I add quick undo button and a way to define the spritesheet region, I&#8217;ll be ready to work on the player and game conditions.  It&#8217;s looking like the gameplay will be swimming to the exit.  The levels will use the dynamic boxes as obstacles in a maze, so you might need to use a lever or push blocks to reach the goal.</p>\n <p><a href=\"http://www.ludumdare.com/compo/wp-content/uploads/2014/04/screen2.jpg\"><img class=\"aligncenter size-large wp-image-347661\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2014/04/screen2-550x325.jpg\" alt=\"screen2\" width=\"550\" height=\"325\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2014/04/screen2-300x177.jpg 300w, http://ludumdare.com/compo/wp-content/uploads/2014/04/screen2-550x325.jpg 550w, http://ludumdare.com/compo/wp-content/uploads/2014/04/screen2.jpg 1246w\" sizes=\"(max-width: 550px) 100vw, 550px\" /></a></p>", "time": "April 26th, 2014 3:05 pm", "title": "Quick and dirty level editor."}