18.5 hours in, Status update
Pretty happy with how things are moving along, though I need to finish wrapping up the mechanics and start moving on to art and level design.
I’ve got the basics of 3 weapons, 2 enemies, and going to implement the rest of the framework for the powerup/suicide machine system. Felt like I lost a lot of time early on re-coding basic player and enemy code that I could have just taken from other projects if I’d thought to declare it ahead of time.