{"author_name":"Glockenspiel","cat":"LD #29","comments":[],"epoch":1398541560,"likes":2,"metadata":{"p_key":"31590","p_author":"Glockenspiel","p_authorkey":"27122","p_urlkey":"67084","p_title":"","p_cat":"LD #29","p_event":"LD29","p_time":"1398541560","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"27122","us_name":"Glockenspiel","us_username":"glockenspiel","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>20hrs in and I think I will do the 72hr ludum dare, I&#8217;m a bit more laid back about it this time. I have a rooms and walls generating from choosing 2 vectors and picking all the blocks needed from point a to b. which a and b are the opposite corners of the room. I think I will do a type of dungeon crawler game. I can implement random generation and add some combat with some ai. All of the voxels shown are hexagons.<\/p>\n <p>Screenshot of an ugly textured room<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/2014_04_26_02.png\"><img class=\"alignnone  wp-image-347596\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/2014_04_26_02-300x164.png\" alt=\"2014_04_26_02\" width=\"611\" height=\"334\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>Some maths for the hexagons and selection of blocks for the room<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/DSC_0224.jpg\"><img class=\"alignnone  wp-image-347599\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/DSC_0224-300x168.jpg\" alt=\"DSC_0224\" width=\"552\" height=\"309\" \/><\/a><\/p>","time":"April 26th, 2014 2:46 pm","title":""}