{"author_name": "Tom Rijnbeek", "cat": "LD #29", "comments": [{"author_name": "GamingSaytr", "time": "April 26, 2014 1:35 pm", "epoch": 1398537300, "text": "I too found that my preparation was lacking. I don&#8217;t think I&#8217;ll make the 48 hour deadline, but I&#8217;m really hoping to hit the 72 hour mark. But hey, at least we are trying, and we know better for next time! 😀", "spam": "N"}], "epoch": 1398536820, "likes": 1, "metadata": {"p_key": "31652", "p_author": "Tom Rijnbeek", "p_authorkey": "504904", "p_urlkey": "67146", "p_title": "First first Ludum Dare day", "p_cat": "LD #29", "p_event": "LD29", "p_time": "1398536820", "p_likes": "1", "p_comments": "1", "p_status": "UPD5", "us_key": "504904", "us_name": "Tom Rijnbeek", "us_username": "Tom Rijnbeek", "event_start": "1398384000", "event_key": "22", "event_name": "LD29"}, "text": "<p>Today was the first first Ludum Dare day ever for me (no, that is not a typo). I quickly found out that my preparation was lacking, but also the theme was not entirely what I hoped for. A huge delay for me already before I started actually working. I now have a concept to go through with. One of the biggest things I had never done before was making my own graphics. I spent all evening working on them and they aren&#8217;t particularly fancy, but I made my own graphics, so that&#8217;s cool. I am not as far as I hoped for, because tomorrow I still have to upgrade to a new level loading system (I think I am going to stick with Tiled after all), include some new mechanics and &#8211; most importantly &#8211; actually design levels. I also still haven&#8217;t started on the character art yet. All in all it is going to be very close tomorrow, so we will see how far we will get before night falls tomorrow.</p>\n <p>I would like to show you a screenshot, but none of the new art is in-game yet. But don&#8217;t be sad, tomorrow there will be plenty of pretty stuff to look at.</p>", "time": "April 26th, 2014 1:27 pm", "title": "First first Ludum Dare day"}