{"author_name":"Scipio Xaos","cat":"LD #29","comments":[],"epoch":1398535320,"likes":0,"metadata":{"p_key":"31672","p_author":"Scipio Xaos","p_authorkey":"7742","p_urlkey":"67166","p_title":"LD #29 \u2013 Update 1 \u2013 This seems familiar\u2026.","p_cat":"LD #29","p_event":"LD29","p_time":"1398535320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7742","us_name":"Scipio Xaos","us_username":"scipio-xaos","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Well, everyone, I&#8217;m back for another year. \u00a0I&#8217;ve got a slightly different team (one of my roommates from college will be doing the graphics assets instead of my brother, and I still don&#8217;t know who&#8217;s gonna do audio). \u00a0But yea&#8230; this seems familiar.<\/p>\n <p>More time doing UI coding, but I&#8217;m back to making the render code. \u00a0This time the render is a little more complex and dynamic than before, but it&#8217;s based on the same concepts that my previous Ludum Dare entry was built on. \u00a0Hopefully, I can get this rendering code together tonight so that I&#8217;m at least rendering before the morning. \u00a0That&#8217;ll leave the last two days for implementation of this games specific features, character control, mob AI\u00a0(yup! this time you&#8217;ll have something to compete against), music creation (if it&#8217;s not done sooner), and art asset polishing.<\/p>\n <p>So I&#8217;m off to Dinner and I&#8217;ll be back to coding again around 5 DST. \u00a0Ciao for now!<\/p>","time":"April 26th, 2014 1:02 pm","title":"LD #29 \u2013 Update 1 \u2013 This seems familiar\u2026."}