A Bit of a Dimensional Update
So, I am thinking about making my game both 2D and 3D. I will have space travel (From one planet/asteroid to another (The textures will stay in 64×64 format, which is what all graphics in my game will be)), be 3D, and still allow mining on those planets/asteroids in 2D. Any opinions on this? It seems like a good idea, but I am still not quite sure on whether or not I should do it…
Comments
ZeppelinCaptain
26. Apr 2014 · 18:16 UTC
If you have sufficient experience in both areas, and feel like your idea is simple enough, then sure, go ahead! But it sounds like a LOT of work to effectively both have a 3D engine and a 2D engine (one is usually work enough in itself!). I would advise you to focus on one part, and make that part extra good. The clock is ticking!