{"author_name":"Hemuuuli","cat":"LD #29","comments":[],"epoch":1398533640,"likes":3,"metadata":{"p_key":"31694","p_author":"Hemuuuli","p_authorkey":"12944","p_urlkey":"67188","p_title":"Petteri can walk","p_cat":"LD #29","p_event":"LD29","p_time":"1398533640","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"12944","us_name":"Hemuuuli","us_username":"hemuuuli","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/PetteriOsaaKavella.png\"><img class=\"alignnone size-full wp-image-346997\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/PetteriOsaaKavella.png\" alt=\"PetteriOsaaKavella\" width=\"354\" height=\"270\" \/><\/a><\/p>\n <p>Our character can walk.<\/p>\n <p>Our game has static camera position.<\/p>\n <p>Our shader has affine textures.<\/p>\n <p>Our shader can give rounding errors to vertices.<\/p>\n <p>Our game feels and looks like Resident Evil 1 on Playstation One.<\/p>\n <p>Next our texture artist will start replacing my placeholder textures, our shader progarmmers tries to get dithering working, animator makes more animations, AI coder sleeps and I will continue modelling the world.<\/p>","time":"April 26th, 2014 12:34 pm","title":"Petteri can walk"}