Frozen Solid..

My first Ludum Dare game basic functionality is working.. You may understand why I call this game Frozen Solid from the following screenshot.

LD48-pic1

 

This my first platformer game ever. I know it sucks, but it’s kind of cool. The goal in the game is to reach the surface of the frozen planet. The player has 20 uses of fire to melt some of the ice. Reaching the surface can be quite easy as the planet has quite low gravity, but if you run out of oil you will stay beneath the surface and never get out. There is another problem. You have only limited amount of ammunition and spooky ice golems will haunt you.

Progress:

  • Map generation is done as you can see from the picture.
  • Player movement is done, but kind of buggy..
  • Player can melt ice by using his torch.
  • Player can collect more oil from teh dark frozen ores.
  • You can collect closest oil ore if you do not have oil for torch.
  • You can swap your torch to pistol and assault rifle, but there is no weapon sprites yet or bullets flying.
  • There are no monsters lurking around yet.
  • I also may build it so that there will be water when the ice is melted and it will freeze soon back.
  • I may give the user more characters to play with, but that’s if there is time enough.
  • There is no GUI yet, because that will be rushed when the clock is running out of the competition.
  • The world loading is not yet complete, because currently it loads only 3×3 maps where you can fall off.
  • No audio yet either.

Anyway I’ve had quite fun programming my first Ludum Dare game, even though twitch streaming script keeps crashing and my microphone keeps crackling.. 😀