{"author_name":"Newt_","cat":"LD #29","comments":[],"epoch":1398533220,"likes":1,"metadata":{"p_key":"31700","p_author":"Newt_","p_authorkey":"34427","p_urlkey":"67195","p_title":"Progress Report 4: The Surface!","p_cat":"LD #29","p_event":"LD29","p_time":"1398533220","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"34427","us_name":"Newt_","us_username":"newt_","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Alright, after some hard work I&#8217;ve made a ton of progress!<\/p>\n <p>I&#8217;ve replaced the temporary tiles that I had earlier with actual grass and dirt, created somewhat-randomized hole generation for when you are digging, and added a few possible things to dig up. This is my first time doing any pixel art, so most of it&#8217;s pretty rough. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/newgraphics.png\"><img class=\"alignnone size-full wp-image-346961\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/newgraphics.png\" alt=\"newgraphics\" width=\"647\" height=\"667\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/newgraphics-291x300.png 291w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/newgraphics-550x567.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/newgraphics.png 647w\" sizes=\"(max-width: 647px) 100vw, 647px\" \/><\/a><\/p>\n <p>Now I have to draw some more things to find and figure out how to turn this into an actually challenging game. Oh, and I should probably remember to blink as well.<\/p>\n <p>This game jam thing is more work than I thought it would be.<\/p>","time":"April 26th, 2014 12:27 pm","title":"Progress Report 4: The Surface!"}