So far, so good

Enough for today, I have the main game mechanic running, but tomorrow I plan to add another constraint. Half of the tunnel is actually filled with Unknown matter or water, that will take from your energy when you are under it, so the player will need to balance how much time he spent “underwater”, on the other end, the “water” part of the tunnel will have less obstacles. And may be I have to come up with a name for the game?

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