What’s with all the spam posts?
Yikes.
Anyhow, I have made some small amount of progress! I decided on using Twine to make a little game where the goal is to escape from a flooding ocean base. There’s a lot of structural damage, so most of the paths that would otherwise have been there are blocked off. The idea is that you work your way through a maze of rooms, encountering obstacles that’ll vary depending on how much time I have to implement them.
Most of the rooms look kinda like this currently:
Though I did get the mechanics for stuff like drowning, flooding, and swimming to work all right.
The little HUD with the numbers won’t be in the final game, it’s just a debug thing. You’ll have to rely on the ‘you can’t hold your breath much longer’ type messages.


