What’s with all the spam posts?

Yikes.

Anyhow, I have made some small amount of progress! I decided on using Twine to make a little game where the goal is to escape from a flooding ocean base. There’s a lot of structural damage, so most of the paths that would otherwise have been there are blocked off. The idea is that you work your way through a maze of rooms, encountering obstacles that’ll vary depending on how much time I have to implement them.

Most of the rooms look kinda like this currently:

Screenshot 2014-04-26 11.53.49

Though I did get the mechanics for stuff like drowning, flooding, and swimming to work all right.

Screenshot 2014-04-26 12.02.16

Screenshot 2014-04-26 12.02.30

The little HUD with the numbers won’t be in the final game, it’s just a debug thing. You’ll have to rely on the ‘you can’t hold your breath much longer’ type messages.