Rocky Road
Looks like the last few hours weren’t entirely for naught! I decided to test out my pathfinding system, and throw some difficult terrain at it too. Works like a charm! Blue is the area that particular unit can reach, purple is the path to the grid space I have highlighted (no mouse visible, sorry!), the darkness of the grey terrain indicate the difficulty in passing it (either a 3-space penalty or a 6-space one).
