Undermined

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So I’ve settled on making a game about helping a team of trapped miners maintain emotional health while waiting for rescue teams to arrive. I was a little less than enthusiastic about my approach this morning, but I think this whole crazy thing is actually starting to take shape somewhat nicely.
The core mechanics are actually all there, I think, so now it’s just a matter of sprucing up my currently abysmal UI. The screenshot above doesn’t show it, but everything is based on really awful text dumps, which is kind of lame for the user and fairly unintuitive to use.