Crackerjack: Update #1

Well, I guess I’m in it now.

After some flip-flopping, some uncertainty and some sleep, I’m more then sixteen hours into my first Jam. I’ve decided against doing 3D Star Castle in favor of something a little simpler. You play as a crystal egg that has to avoid being broken, because you don’t what to release what’s beneath the surface.

Just doing logic right now, so not much to look at, but I have an enemy, a floor, and a player:

Crackerjack early screenshot

Time to get back to it.