Crackerjack: Update #1
Well, I guess I’m in it now.
After some flip-flopping, some uncertainty and some sleep, I’m more then sixteen hours into my first Jam. I’ve decided against doing 3D Star Castle in favor of something a little simpler. You play as a crystal egg that has to avoid being broken, because you don’t what to release what’s beneath the surface.
Just doing logic right now, so not much to look at, but I have an enemy, a floor, and a player:
Time to get back to it.
