{"author_name": "Hackingroelz", "cat": "LD #29", "comments": [], "epoch": 1398528600, "likes": 2, "metadata": {"p_key": "31773", "p_author": "Hackingroelz", "p_authorkey": "21430", "p_urlkey": "67269", "p_title": "Day 1 Progress", "p_cat": "LD #29", "p_event": "LD29", "p_time": "1398528600", "p_likes": "2", "p_comments": "0", "p_status": "UPD5", "us_key": "21430", "us_name": "Hackingroelz", "us_username": "/author/hackingroelz/", "event_start": "1398384000", "event_key": "22", "event_name": "LD29"}, "text": "<p><img class=\"alignnone\" src=\"http://puu.sh/8opA1.jpg\" alt=\"\" width=\"706\" height=\"528\" /></p>\n <p>Above the surface</p>\n <p><img class=\"alignnone\" src=\"http://puu.sh/8opXN.jpg\" alt=\"\" width=\"706\" height=\"528\" /></p>\n <p>And beneath the surface</p>\n <p>&nbsp;</p>\n <p>Basicly the blue guy must help the yellow guy escape from beneath the surface. I didn&#8217;t get a lot of it done. Only switching between the two players and buttons and doors, since I ran into an issue in my shadow mapping code, so I&#8217;ll have to hurry up and make levels, enemies and add sound. At least so far this one&#8217;s looking better than my last two entries.</p>", "time": "April 26th, 2014 11:10 am", "title": "Day 1 Progress"}