Progress Report 3: Buried Treasure*

I’ve now implemented a system for assigning various items to be contained in each block of ground. There are 4 lists of items at the moment: common, uncommon, rare,  and very rare. When a new map is generated, each tile is assigned an item. Items in the “common” list have the highest chance of being picked, all the way down to “very rare”. If no item is picked, the tile is assigned “nothing”. I will absolutely need to tweak this, as in my last dig I dug up two holy grails. 😛

revealing

Now that I’ve got the framework laid out, off to learn how to create decent textures! Away!