{"author_name":"Newt_","cat":"LD #29","comments":[],"epoch":1398513660,"likes":1,"metadata":{"p_key":"31959","p_author":"Newt_","p_authorkey":"34427","p_urlkey":"67458","p_title":"Progress Report 2: Diggin\u2019 Away!","p_cat":"LD #29","p_event":"LD29","p_time":"1398513660","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"34427","us_name":"Newt_","us_username":"newt_","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I woke up about an hour ago, and I&#8217;ve been focusing on getting the tile selection and digging mechanics working. Right now, the map is just placeholder color tiles, but they will (hopefully!) be better pictures soon. Here is an untouched generated map:<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig1.png\"><img class=\"size-medium wp-image-345308 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig1-291x300.png\" alt=\"dig1\" width=\"291\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig1-291x300.png 291w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig1-550x567.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig1.png 647w\" sizes=\"(max-width: 291px) 100vw, 291px\" \/><\/a>The box surrounded in white is the tile that the player&#8217;s mouse is over. When he\/she clicks a tile, its health parameter goes down 1, with a lower limit of 0. (Tiles have varying strengths.)<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig2.png\"><img class=\"alignnone size-medium wp-image-345310\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig2-291x300.png\" alt=\"dig2\" width=\"291\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig2-291x300.png 291w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig2-550x567.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig2.png 647w\" sizes=\"(max-width: 291px) 100vw, 291px\" \/><\/a> <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig3.png\"><img class=\"alignnone size-medium wp-image-345311\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig3-291x300.png\" alt=\"dig3\" width=\"291\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig3-291x300.png 291w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig3-550x567.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig3.png 647w\" sizes=\"(max-width: 291px) 100vw, 291px\" \/><\/a> <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig4.png\"><img class=\"alignnone size-medium wp-image-345312\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig4-291x300.png\" alt=\"dig4\" width=\"291\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig4-291x300.png 291w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig4-550x567.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/dig4.png 647w\" sizes=\"(max-width: 291px) 100vw, 291px\" \/><\/a><\/p>\n <p>For now, the only way to show a tile has been dug is its darker value, but once I eventually get some textures going it&#8217;ll give the illusion of depth better. Good luck everyone!<\/p>","time":"April 26th, 2014 7:01 am","title":"Progress Report 2: Diggin\u2019 Away!"}