{"author_name":"Delca","cat":"LD #29","comments":[],"epoch":1398512460,"likes":0,"metadata":{"p_key":"31969","p_author":"Delca","p_authorkey":"24934","p_urlkey":"67468","p_title":"Update #1","p_cat":"LD #29","p_event":"LD29","p_time":"1398512460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"24934","us_name":"Delca","us_username":"delca","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Time for the first update! You can &#8216;play&#8217; my &#8216;testmap&#8217; <a href=\"http:\/\/delca.github.io\/LD29\/\">here<\/a>.<\/p>\n <p>I struggled a little to find something interesting to do with this theme. Since I failed at this, I chosed to do a platformer (again &gt;_&lt;), because I am at least a bit at ease with how you are supposed to do those games.<\/p>\n <p>Phaser is helping a lot, especially when I compare to what I did last year with libGDX in java. I already have most of the features I need working, even if they are not pretty at the moment.<\/p>\n <p>I will now start to do the graphics (cause the placeholder I am using are from my LD27 entry&#8230;), and I still have to decide on a name and background music &#8230;<\/p>","time":"April 26th, 2014 6:41 am","title":"Update #1"}