{"author_name":"alyphen","cat":"LD #29","comments":[],"epoch":1398510600,"likes":0,"metadata":{"p_key":"31995","p_author":"alyphen","p_authorkey":"504365","p_urlkey":"67494","p_title":"Belated \u201cI\u2019m in\u201d","p_cat":"LD #29","p_event":"LD29","p_time":"1398510600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504365","us_name":"alyphen","us_username":"alyphen","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Well, I don&#8217;t have the full time to do something, but with the theme announcement I was in two minds as to whether to do something.<\/p>\n <p>I haven&#8217;t participated since LD24, and I&#8217;ve learnt a lot since, so I&#8217;ll be using:<\/p>\n <p>Language: Java<\/p>\n <p>IDE: IntelliJ IDEA<\/p>\n <p>Graphics: GIMP<\/p>\n <p>Music: MuseScore<\/p>\n <p>Other tools: git, maven, standard stuff.<\/p>\n <p>I plan to make something simple, but easily expandable, so that I end up finishing the mechanics quickly and level design can finish when it wants to.<\/p>","time":"April 26th, 2014 6:10 am","title":"Belated \u201cI\u2019m in\u201d"}