{"author_name": "DesignerNap", "cat": "LD #29", "comments": [], "epoch": 1398510300, "likes": 0, "metadata": {"p_key": "31998", "p_author": "DesignerNap", "p_authorkey": "21374", "p_urlkey": "67497", "p_title": "2pm Sat, update time", "p_cat": "LD #29", "p_event": "LD29", "p_time": "1398510300", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "21374", "us_name": "DesignerNap", "us_username": "/author/designernap/", "event_start": "1398384000", "event_key": "22", "event_name": "LD29"}, "text": "<p>Backed up a new project name every two hours.</p>\n <p>Kept a near hourly update going here and have been doing my best to take regular breaks and eat etc.</p>\n <p>Hit a nice place to stop and give an update  so here goes.</p>\n <p>I have changed to controls to be mouse and keyboard. Due to the nature of the character size and environment, using the &#8220;click to get there&#8221; method meant too much clicking. Due to this I have added back in WASD and arrow controls but have kept aiming on the mouse.</p>\n <p>I separated out the metal detector from the player character and have added it as a pickup.</p>\n <p>Next step will be placeholder pickups and unlock structure. This time I am going to make the core of the game before all the flashy bits. <img src=\"http://ludumdare.com/compo/wp-includes/images/smilies/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" /></p>\n <p>&nbsp;</p>\n <p><img class=\"alignnone size-large wp-image-345107\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2014/04/WIP2-550x366.png\" alt=\"WIP2\" width=\"550\" height=\"366\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2014/04/WIP2-300x200.png 300w, http://ludumdare.com/compo/wp-content/uploads/2014/04/WIP2-550x366.png 550w, http://ludumdare.com/compo/wp-content/uploads/2014/04/WIP2.png 1256w\" sizes=\"(max-width: 550px) 100vw, 550px\" /></p>\n <p>&nbsp;</p>\n <p>&nbsp;</p>", "time": "April 26th, 2014 6:05 am", "title": "2pm Sat, update time"}