{"author_name":"SmilingCat","cat":"LD #29","comments":[],"epoch":1398508260,"likes":0,"metadata":{"p_key":"32019","p_author":"SmilingCat","p_authorkey":"21630","p_urlkey":"67518","p_title":"And Then Morning Came","p_cat":"LD #29","p_event":"LD29","p_time":"1398508260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21630","us_name":"SmilingCat","us_username":"smilingcat","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Good morning,<\/p>\n <p>Sorry no blog post last night, was very much falling asleep in my chair when I called it quits.\u00a0 I was pushing myself so hard because I was unhappy with my progress so far, hopefully I can turn that around today.<\/p>\n <p>My game idea for this theme is for an Atlantis-like adventure &#8211; swimming around among a procedurally-generated underwater city, discovering key facts about mythological puzzles in order to unlock your escape.<\/p>\n <p>So far, I have the first iteration of basic movement down, and am well underway on building generation.\u00a0 The building generation part is taking more time than expected, maybe I should have done a quick-and-dirty voxel engine, but that&#8217;s not the feel I was going for, so&#8230;<\/p>\n <p>Floors, ceilings, and corner supports are generating for the buildings, now we just need some walls, doors, and windows and we can move on to the next part for a minute.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-1.png\"><img class=\"alignnone size-large wp-image-344938\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-1-550x309.png\" alt=\"Atlantis Buildings - unfinished\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-1-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-1-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-1.png 1280w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>The player&#8217;s basic ongoing goal will probably be &#8220;reach the next checkpoint before you run out of air&#8221;.\u00a0 I&#8217;m thinking about having two endings &#8211; the &#8220;OK&#8221; ending where you manage to escape your predicament, and the &#8220;epic&#8221; ending where you do something, well, epic.<\/p>\n <p>Well, back to it.<\/p>","time":"April 26th, 2014 5:31 am","title":"And Then Morning Came"}