{"author_name":"PorkyPine","cat":"LD #36","comments":[],"epoch":1473714000,"likes":0,"metadata":{"p_key":"3205","p_author":"PorkyPine","p_authorkey":"110209","p_urlkey":"38673","p_title":"\u201cGravity\u201d \u2013 Post Mortem","p_cat":"LD #36","p_event":"LD36","p_time":"1473714000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"110209","us_name":"PorkyPine","us_username":"porkypine","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>Ludum Dare. An amazing experience. Hundreds of developers getting &#8220;together&#8221; to make a game in 48 hours. A truly amazing experience. I got to experience this for the first time in Ludum Dare 36.<\/p>\n <p>&nbsp;<\/p>\n <p>The theme was Ancient Technology, which, for me, was pretty bad, as the game i had planned to do didn&#8217;t really fit the theme. But i made it work.<\/p>\n <p>I had created &#8220;Gravity&#8221; &#8211; A puzzle platformer in which you need to control gravity to escape multiple chambers.<\/p>\n <p>I got some decent reviews from everybody here, but i decided to take it a step further.<\/p>\n <p>Since Ludum Dare ended, i started porting Gravity to mobile and making new levels. And guess what? The concept worked perfectly.<\/p>\n <p>I just published it on Google Play and i would love to hear some reviews from you guys!<\/p>\n <p>https:\/\/play.google.com\/store\/apps\/details?id=com.NoobStudios.Gravity<\/p>\n <p>&nbsp;<\/p>\n <p>-OneAndOnlyPorkyPine<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"September 12th, 2016 4:00 pm","title":"\u201cGravity\u201d \u2013 Post Mortem"}