Pyxel Edit map importer for Haxe
If you’re using the awesome pixel editor Pyxel Edit (free version) and you happen to be a haxe user, you can probably use my importer.

https://github.com/Dvergar/PyxelEdit-Map-Importer
This is a really simple project but this is still time you can save for something else. You can basically retrieve a tile array of each layer and this is framework agnostic; but if you’re using openFL, i made a helper.
Here is an example on how to retrieve datas for three layers named “background”, “walls” and “objects” in Pyxel Edit and draw them on screen:

import flash.display.Sprite;
import openfl.Assets;
import pmi.PyxelMapImporter;
import pmi.OpenflHelper;
class Main extends Sprite
{
public function new()
{
super();
var pyxelMap = new PyxelMapImporter(Assets.getText("assets/map.xml"));
var background = pyxelMap.getDatasFromLayer("background");
var walls = pyxelMap.getDatasFromLayer("walls");
var objects = pyxelMap.getDatasFromLayer("objects");
var tilemapBackground = OpenflHelper.getTilesheetArray(background);
var tilemapWalls = OpenflHelper.getTilesheetArray(walls);
var tilemapObjects = OpenflHelper.getTilesheetArray(objects);
var tilesheet = OpenflHelper.getTilesheet("assets/map.png");
tilesheet.drawTiles(flash.Lib.current.graphics, tilemapBackground);
tilesheet.drawTiles(flash.Lib.current.graphics, tilemapWalls);
tilesheet.drawTiles(flash.Lib.current.graphics, tilemapObjects);
}
}