{"author_name":"Brunodev","cat":"LD #29","comments":[{"author_name":"Boodog","time":"April 26, 2014 1:16 am","epoch":1398492960,"text":"Cool!","spam":"N"}],"epoch":1398492780,"likes":2,"metadata":{"p_key":"32177","p_author":"Brunodev","p_authorkey":"22282","p_urlkey":"67681","p_title":"Progress Update #1","p_cat":"LD #29","p_event":"LD29","p_time":"1398492780","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"22282","us_name":"Brunodev","us_username":"brunodev","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>So, I was really excited with the theme not being &#8220;Breaking the rules&#8221; but an apparently nice theme. But when I actually started coding I realized that this was actually the most restrictive theme we ever gotten? Or maybe it&#8217;s just me xD.<\/p>\n <p>Well I was able to pull out an Spelunky\/roguelike game. Where you have to explore random generated caves for loot, with mobs chasing you, the deeper you are, the more dangerous the caves are. Still haven&#8217;t added any mobs but I will soon enough.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/ludum1.png\"><img class=\"alignnone size-medium wp-image-344019\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/ludum1-300x187.png\" alt=\"ludum1\" width=\"300\" height=\"187\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/ludum1-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/ludum1-550x343.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/ludum1.png 1440w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>I&#8217;m not really sure how deep the cave will be, but I&#8217;m planning it to be at least 10 floors in the game.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"April 26th, 2014 1:13 am","title":"Progress Update #1"}