So, I have an idea

Well, I think I may actually participate in a Ludum Dare for once. I’ve been playing around with Unity lately, and I think a 2D side-scrolling puzzler wouldn’t be too bad to start with. I’d like to utilize a built-in power up system in the form of “Avatars.” Basically, the player can switch between various characters, things like a little girl, an artist, a doctor, or a lumberjack, but each has their “inner self” thats beneath the surface. Things like the little girl secretly being a monster, and so upon activation she can deal lots of damage, or scare enemies away, that sort of thing.

 

Im just wondering if this might be too ambitious. The idea really grips me, and seems like a fun twist on the classic side-scrolling puzzler, similar to something like Braid or Nihilumbra but I just hope I can actually deliver on it.

 

EDIT: Please feel free to leave comments. I’d love to hear what ya’ll think.

Comments

26. Apr 2014 · 05:05 UTC
It’s going to be a bit too difficult to do all the assets for the levels and characters I reckon. It sounds like an awesome idea though. If you aren’t too concerned with entering the compo, you could switch to the jam if you need some additional hours. Good luck!
Riizu
26. Apr 2014 · 05:08 UTC
Im thinking for just the jam I should nail down a single level, with all the main characters implemented. Should it catch on, I’ll take it farther with a campaign involving character unlocks and that sort of thing.